It seems straightforward to make a big cube, turn it inside out, and call it a living room. Just as with furniture, you may model your first building interior as a hollowed-out cube. Even if the whole model needs subsurfaces, it becomes a bit hard to control where one material starts, and another material ends. And lastly, you can choose to use subsurface tricks on the various parts, while avoiding them on other parts. You can adjust the mesh that defines the shape of the deck, without having to reassign the areas that should be one material or the other. You can replace the wheels or use trucks of different styles later. If you model the skateboard as separate parts, based on the way different real parts are assembled, then you have a lot more control over the final model. While Blender does provide an interface to allow such a combination, it is not usually the best approach for modeling realistically. For example, a skateboard with metal trucks, rubber tires, and a wooden deck. Separate Objects for each Material skateboards, modeled in partsĪ common question for new modelers is how to make one mesh that uses more than one material. Components come in handy for other models: adapt a desk's drawers in kitchen cabinets and bedroom furniture.The model is more flexible, because they can be reconfigured to other styles more easily.Working with things made from multiple real materials is easier: one object, one material. ![]() There are a couple more benefits to this form of component modeling:
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